Showing posts with label 3D Modelling. Show all posts
Showing posts with label 3D Modelling. Show all posts

Wednesday, November 22, 2017

Learn How to Make Trading Card Game Menus With Unity 3D

November 22, 2017 0
A full guide on menus and collection management in trading card games with Unity 3D.

Learn How to Make Trading Card Game Menus With Unity 3D

What Will I Learn?
  • Create beautiful custom cards and creatures for your game.
  • Show enlarged previews when you are hovering over a card or a creature.
  • Enable card rotation and design a custom card back.
  • Highlight cards that your players can play and creatures that can attack this turn with glows around their border.
  • 2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures.
  • Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells.
  • Create adaptive layouts for your player`s hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered.
  • Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal.
  • Create framed Hero portraits and round Hero Power buttons.
  • Create a burning rope that will measure time left until the end of the turn.
  • Create decks with variable thickness. The more cards your deck contains – the thicker it looks.
  • Separate Visual and Logical part of your game (aka server – game client).
  • Create a simple system to manage, edit and create new cards, creatures or Hero classes.
  • Manage turns in trading card games.
  • Establish the most basic game mechanics of playing creatures and attacking opponent`s creatures or opponent`s Hero.
  • Create custom effects for your spells and Hero Powers.
  • Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…).
  • Determine “game over” conditions and show some end game animations or events.
  • Create a simple computer AI that will control opponent`s Hero.
Includes:
  • 7.5 hours on-demand video
  • 1 Article
  • 11 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Requirements
  • First couple of Sections in this course are very beginner friendly. In these Sections we spend most of the time working in Unity Editor. So anyone can learn how to make and rotate cards, create other visual elements that are used in this game.
  • In Sections 4-6 we use some advanced scripting techniques to establish all the processes that happen in our game Logic, write AI scripts and so on. So for the final lectures of this course it is best if you have some previous experience with C#. I try to explain everything that I am doing as much as I can.
  • You should install the latest version of Unity3D to work on this course and open example projects that are provided with this course (to develop this game I used Unity 5.4 beta, so any version of Unity after 5.4 will do).

Unity Game Development Academy: Make 2D & 3D Games

November 22, 2017 0
Learn Unity game design & 2D & 3D game development & make your own C# games in Unity 3D.

Unity Game Development Academy: Make 2D & 3D Games

What Will I Learn?

  • Build 2D Unity games & work with sprites
  • Build 3D Unity games
  • Write programs in C#
  • Apply for Jr. Game Developer jobs as a Unity 3D developer

Includes:

  • 35 hours on-demand video
  • 8 Articles
  • 17 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

Requirements

  • Must have a Mac or PC for Unity game development
  • No prior coding experience required or experience in Unity 3D


Learn Blender 3D Modeling for Unity Video Game Development

November 22, 2017 0
Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender 3D for Unity Developers.

Learn Blender 3D Modeling for Unity Video Game Development

What Will I Learn?
  • Design Unity game props and levels like a pro using Blender 3D
  • Make adjustments to Unity Assets (props) by importing them into Blender.
  • Animate Traps and other obstacles for you game designs
  • Design Modular Levels for your Unity Games
  • Create your own Unity props with confidence using Blender 3D
Includes:
  • 11 hours on-demand video
  • 2 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

Requirements
  • Students must have some working knowledge of video game development using Unity.
  • Student has a respectable background in personal computing.
  • Student has a drive to want to learn quickly.
  • The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.
  • Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.

Monday, November 13, 2017

Basics of 3D Graphics with Blender

November 13, 2017 0
This is the guide to get you making models FAST. Super fast.


What Will I Learn?
  • Create basic models
  • How to UV map
  • How to do basic texturing

Includes:
  • 35 mins on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion

Description
Using small chunks of information and only teaching you what you need to know  to be up and running with your own models in no time. This course will teach you not just how to create but how to think about creating. Don't be bored to death with every detail of the software. The tools in this course can transfer to other software packages.

In this course you will create:
  • A simple house
  • An abstract cube
  • A spaceship, UV mapped and textured
Bonus curriculum includes:
  • Creating custom brushes
  • Creating 2D objects
  • Who is the target audience?
  • Anyone that wants to make games.
  • Anyone that wants to be a game artist.
  • Beginners to 3D

Sunday, November 12, 2017

Maya 2017 Quickstart - Create a Low poly scene for Beginners

November 12, 2017 0
Create your own 3d world using Maya 2017 in this fun project based course.

Maya 2017 Quickstart - Create a Low poly scene for Beginners

What Will I Learn?
  • Navigate in the Maya viewports
  • Select and deselect objects
  • Use the move, rotate and scale tools
  • Use powerful modeling commands including extrude, insert edge loop, bridge
  • Assign and manipulate material shaders
  • Use various lights using the Arnold renderer
  • Add volumetric atmosphere and fog to a scene
  • Render out images

Requirements
  • Basic computer skills

Description
This course will introduce to the wonderful world of 3d using Autodesk Maya 2017!

Learn the basics and more in this easy to follow project where you will create a stylish isometric low poly scene. This course is designed for the complete beginner and doesn't get bogged down in unnecessary technical jargon. It's specifically shows you the fundamentals you need to create 3d geometry and output great looking images.

If you are thinking about learning 3d there is no better time then now with this fun introductory course.

Who is the target audience?
  • 2d Artists from traditional or Photoshop backgrounds
  • After effects artists who want to cross train in 3d modeling
  • Artists who want to create there own isometric images and models for games or artwork
  • Artists using 3d studio max, Cinema 4d, Blender or another 3d package
  • Anyone who wants to try out using Maya in a fun and interesting project