Showing posts with label Game development. Show all posts
Showing posts with label Game development. Show all posts

Sunday, December 24, 2017

Python Game Development - Create a Flappy Bird Clone

December 24, 2017 0
Python Game Development - Create a Flappy Bird Clone
Learn Python game development by creating your very own Flappy Bird game!

Python Game Development - Create a Flappy Bird Clone

What Will I Learn from the course "Python Game Development - Create a Flappy Bird Clone"?

  • Create a clone of Flappy Bird
  • Learn Python Game Development

Includes:
  • 3 hours on-demand video
  • 3 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

Friday, December 1, 2017

JavaScript HTML Game from Scratch Blackjack

December 01, 2017 0
Learn how to create a web application from scratch. Apply JavaScript to HTML and CSS to build a Blackjack application.

JavaScript HTML Game from Scratch Blackjack


What Will I Learn from the course "JavaScript HTML Game from Scratch Blackjack"?
  • Use JavaScript with HTML and CSS together
  • Create a Blackjack game from scratch
  • Apply logic and build a web based game using HTML, CSS and JavaScript
Includes:
  • 4 hours on-demand video
  • 10 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

Wednesday, November 22, 2017

Learn How to Make Trading Card Game Menus With Unity 3D

November 22, 2017 0
A full guide on menus and collection management in trading card games with Unity 3D.

Learn How to Make Trading Card Game Menus With Unity 3D

What Will I Learn?
  • Create beautiful custom cards and creatures for your game.
  • Show enlarged previews when you are hovering over a card or a creature.
  • Enable card rotation and design a custom card back.
  • Highlight cards that your players can play and creatures that can attack this turn with glows around their border.
  • 2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures.
  • Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells.
  • Create adaptive layouts for your player`s hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered.
  • Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal.
  • Create framed Hero portraits and round Hero Power buttons.
  • Create a burning rope that will measure time left until the end of the turn.
  • Create decks with variable thickness. The more cards your deck contains – the thicker it looks.
  • Separate Visual and Logical part of your game (aka server – game client).
  • Create a simple system to manage, edit and create new cards, creatures or Hero classes.
  • Manage turns in trading card games.
  • Establish the most basic game mechanics of playing creatures and attacking opponent`s creatures or opponent`s Hero.
  • Create custom effects for your spells and Hero Powers.
  • Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…).
  • Determine “game over” conditions and show some end game animations or events.
  • Create a simple computer AI that will control opponent`s Hero.
Includes:
  • 7.5 hours on-demand video
  • 1 Article
  • 11 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Requirements
  • First couple of Sections in this course are very beginner friendly. In these Sections we spend most of the time working in Unity Editor. So anyone can learn how to make and rotate cards, create other visual elements that are used in this game.
  • In Sections 4-6 we use some advanced scripting techniques to establish all the processes that happen in our game Logic, write AI scripts and so on. So for the final lectures of this course it is best if you have some previous experience with C#. I try to explain everything that I am doing as much as I can.
  • You should install the latest version of Unity3D to work on this course and open example projects that are provided with this course (to develop this game I used Unity 5.4 beta, so any version of Unity after 5.4 will do).

Tic-Tac-Toe Clone - The Complete SFML C++ Game Course

November 22, 2017 0
Ultimate SFML Game Development Course.

Tic-Tac-Toe Clone - The Complete SFML C++ Game Course

What Will I Learn?
  • Use C++ To Make A Game
  • Create A Cross Platform Game
  • Create A Multi Device Game
  • Use The SFML framework To Make A Game
  • Understand Game Logic
  • Understand How To Create An Adaptable Game Template
  • Create An Extendable Game Engine
  • Understand Tic-Tac-Toe Game Mechanics
Includes:
  • 3.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

Requirements
  • C++ Programming
  • SFML (optional)
  • Coding
  • Game Design (optional)
  • Tic-Tac-Toe Game Logic (optional)

Unreal Multiplayer Mastery - Online Game Development In C++

November 22, 2017 0
Use Epic's Unreal Engine for online game development in C++. Covers LAN, VPN, Steam, and more.

Unreal Multiplayer Mastery - Online Game Development In C++

What Will I Learn?
  • Build multiplayer games.
  • Share games with a large audience.
  • Connect games via the Steam APIs.
  • Understand the challenges of computer networks.
  • Understand how Unreal replicates state.
  • Build UI with UMG and C++.
Includes:
  • 20.5 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Requirements
  • Knowledge of basic C++ including classes and pointer.
  • An understanding of fundamental Unreal concepts such as Pawns and Maps.
  • You should be comfortable creating Blueprints to program simple behaviors.